She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle itself, which Merlon later explains used to belong to the Tribe of Ancients. Interlude Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes.
Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he won't give up after coming as far as he has, he kindly gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. When the heroes return to Flipside, Merlon explains about the castle and decides that Bowser is the third hero of the prophecy.
After returning to the Bitlands to collect Barry, who's impressed that they managed to save Tippi, the heroes open a new green door and continue on their quest. Barry is the first optional Pixl. The realm beyond the green door turns out to be Outer Space, and the heroes are forced to return immediately to Flipside and procure a Goldfish Bowl to use as a helmet in order to breathe in space.
They soon meet an alien named Squirps who serves them as both a guide and a living ray gun for attacking enemies. They made a pit stop on Planet Blobule so that Squirps could go to the bathroom, but the outhouse is occupied by the Pixl Fleep , who doesn't exit until the heroes find him some makeshift toilet paper.
He then joins them and they all proceed through the Outer Limits to the warped, maze-like Whoa Zone. Here they are confronted by another one of Bleck's minions, Mr.
L , who they think they know. They defeat him, and defeat him again in space using Squirps' lasers when he summons his massive Brobot robot for a rematch. Squirps then brings the gang to the Pure Heart and a statue of his mother, where he remains behind as they return to Flipside. L to the other minions and after he leaves, Bleck identifies him as the "man in green" that is destined to bring destruction to all, although the other minions are unenthusiastic about the newcomer.
After they leave too, Nastasia voices her concerns that the heroes will come for Bleck and once again appeals to him to call off the plan. She reasons that he used to cherish the world and muses that if she had been "that girl", things would be different, but Bleck says the girl couldn't be replaced, especially by Nastasia, and leaves.
Upon returning to Flipside, Tippi faints and is left at Merlon's as the group finds their way across a three-dimensional bridge to Flopside , the mirror counterpart to Flipside.
They find the next Heart Pillar and meet Merlon's counterpart, Nolrem , before returning to Flipside, collecting Tippi, and entering the next world.
Chapter 5: Land of the Cragnons [ edit ] Mario runs from a raging Muth. The heroes drop into Downtown of Crag and are tasked with saving Cragnon citizens who had been kidnapped by Floro Sapiens. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, Cudge , and enter the Floro Caverns , where they meet up with the famous Cragnon journalist, Flint Cragley and his crew, and discover that the Floro Sapiens had been using Floro Sprouts to brainwash their captured Cragnons into doing manual labor for them.
They meet yet another Pixl, Dottie , and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings.
Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus's possession. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle.
Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, Sammer's Kingdom , and are informed by Nolrem that the Void will destroy all soon. The Sammer's Kingdom. In the Sammer's Kingdom, the Void is almost at full size. After defeating the first Sammer Guy , King Sammer arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat twenty Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal.
The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside.
The door to the Sammer Kingdom remains so they go through, but all they find is an endless expanse of whiteness , and a deadened Pure Heart, now turned to stone. L appears with Brobot L-type to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart. L's disobedient hero-fighting and leaves Bleck to his ponderings about whether Tippi the Pixl was really Timpani, although he pushes the thought aside and reaffirms to himself that no one can stop the prophecy now anyway.
Back at Flipside, the heroes are despondent over the now-useless Pure Heart, when Dimentio shows up at Merlon's house and before anyone can stop him, he appears to destroy Mario, Peach and Bowser just as he had dispatched Mr. Mario wakes up to find himself alone in The Underwhere , the video-game Underworld.
He wanders around the area, breezily meeting Luvbi before finding his way to her mother, Queen Jaydes , the queen of the underworld. She tasks him with collecting Luvbi for her, and in return, she agrees to revive the Pure Heart.
Along the way back to Luvbi, Mario tracks down Luigi, who denies that he knows how he was sent to The Underwhere. After Luvbi is back with her mom and the Pure Heart is restored, Jaydes revives Mario and Luigi, sending them back to Flipside, where they meet up with Tippi again and open the next door.
Chapter 7: The Underwhere [ edit ] Mario hanging around in some type of fountain that can refill his HP when touched. The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to The Overthere , where Luvbi's father Grambi lives. They then ascend the Overthere Stair , finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden Golden Apple , and must eat another apple to recover.
When they reach The Overthere, they find it already overrun with evil Skellobits , while their leader, Bonechill , had already frozen Grambi as part of his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the Nimbis. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang.
Interlude Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle. Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name.
Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down. Chapter 8: Castle Bleck [ edit ] The entrance to the castle. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own.
After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door won't open up again. Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated.
The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. Go behind gated section from Flipside 2F, use wiimote to find hidden blocks above the platform nearby, and climb up from there.
Go into 3D to find it. Cooking Disk G: To the east of the Crag downtown area. When you reach the save block, flip into miniature and head through the small crack in the 3D wall there. Head through the pipe and flip into 3D to find the treasure chest. Use Tippi to reveal the blocks under the pipe in the 2F outskirts, then repeat the process you used to find the Disk R by finding the hidden blocks and such. Cooking Disk PU: Chapter After supersizing with a Super Star, check that screen for a pipe in 3D mode.
Descend into it, defeat the enemy within, and you'll earn the disc. Finding two cards for a specific monster will let you quadruple the damage you deal, and so on. The rest are cards for characters and Pixls, for the most part, with some cards for characters from past Paper Mario games. Note also that, even of the or so cards that are usable when you attack enemies, a lot of these will be cards for "Dark" versions of your foes. Dark variants of your enemies will only be found in the Flopside Pit of Trials.
Having a card for Goomba will only increase your attack power against normal Goombas, not Dark Goombas, in other words. Obtaining Cards Cards are going to be hidden all over the game world. You can obtain cards in a few different manners. One is to use Catch Cards on your enemies.
Catch Cards are items that, when used, will attempt to convert the nearest enemy on the screen into the corresponding card. Catch Cards only work on relatively weak enemies, while Catch Card SPs will work on most non-boss foes that you face.
Many cards can be found in obscured or hidden treasure chests around the land, as well. For instance, every 10th level of the Flipside or Flopside Pit of Trials will net you a new, rare creature card, mostly for Pixls and other characters. You can also find plenty of cards by engaging in Treasure Map Hunting as described in another section of this chapter.
Card Shops There are a few shops that cater to card freaks. The two main ones are on the 1st Floors of Flipside and Flopside, but the former will only be available to you after you obtain the Boomer Pixl. The Flipside card shop will sell you random cards at a bargain price of ten coins, as well as Catch Cards for 20 coins, and will also buy back cards from you for a fair price.
Lastly, Flimm in Flipside B1 will occasionally offer up rare cards for sell, but the selection is random. Flip to 3D mode to find a golden pipe and head on down for fun and games! So you need to score at least , points to break even in most of the games; anything above that will net you extra tokens that are added to your total.
You can trade in tokens to the cashier outside the arcade for rewards, including some very expensive HP Plus and Power Plus items that will permanently raise your attack power or health. There are four arcade games in all. Forget Me Not Your preview will only last a second, so try to get at least a couple matches out of the way as soon as possible.
A basic game of Memory, played by pointing the Wiimote at the screen and attempting to match up pairs of cards. Except for the fact that the cards move.
And more and more of them appear as you proceed through the rounds. Mansion Patrol A frenetic lightgun-esque game that has you pointing your Wiimote at the screen and attempting to shoot at Boos before they reach you and zap you. This gets difficult quickly, so try to get in a really comfortable position for aiming before taking on the ghosts here. Tilt Island Arguably the easiest of the games, but also probably the most time-consuming to get a high score in.
You can also get a bonus score if you manage to fill up your bar with all of the same type of fruit, although this is increasingly less realistic the farther along you go in the game. Hammer Whacker This is a hidden minigame. To play it, you have to head to the bar in Flopside B1 and go through the rear of it in 3D mode to find the Golden Ticket.
Hammer Whacker requires you to hold the control towards the screen and sharply bring it downward as a Koopa kicks shells at you. You want to wait until the shell gets close to you before whacking it back at the Koopa; the closer it gets, the more points you get for the return. Each room will have a number of enemies inside of it, as well as a locked door. You have to defeat the enemies one by one until you find the enemy that drops a key, then use that key on the door to move on. You might find the key after killing the first enemy in the room, or you might not find it until you kill the last.
It might be on the weakest enemy in the room or the most powerful. Every tenth room will contain a treasure chest with a card in it, as well as a pipe leading back to Flipside or Flopside.
Flipside Pit Wracktail is annoying the first time you encounter him, but with a bit of practice and healing , he'll go down for the count. Head through that pipe to reach the Flipside B1 Outskirts, and find another pipe there that leads down to the Flipside B2 Outskirts.
There are some blocks you can jump on here; use Tippi and point your remote at the screen to find more blocks that you can jump to. When you reach the set of large blocks above the pipe you came in through, morph to 3D and walk through the passageway.
Hit the blue switch here to open the path to the Pit. The end boss of the Flipside Pit is Wracktail, a more powerful version of Fracktail, the boss you faced at the end of Chapter One. Defeating him will net you the Dashell Pixl, who will let you move more quickly when used. He's tough, however, as the small crawley creatures on his back will deal five damage to you when they run into you, and ten damage when they shoot you with their little bullets.
Apart from that, though, this is a fight that's quite winnable. Flopside Pit The Flopside Pit is found in the mirror image location of the Flipside Pit, and is reached via the same route as the other one. It won't be accessible until you complete all rooms of the Flipside Pit, however; at that point, a star crack will appear above it, allowing you to use Fleep to flip it and reveal the switch leading inside.
There is, unseen by most, an underworld, a place that is just as real, but not as brightly lit…. The Pit here is much the same as the Flipside Pit; kill enemies until one of them drops a key. However, all of the enemies here are Dark enemies. They function exactly the same as their normal counterparts, save for the fact that they all have double health and double their normal attack power. They're also all pitch-black, preventing you from telling what kind of enemy they are at a glance.
You can tell from their outline that you're facing a Goomba, for instance, but you won't be able to tell if it's a normal Goomba or one of those Goombas that jumps up and attempts to headbutt you, at least not until you're closer to it.
Flopside is much more difficult than flipside, mostly because you'll be taking twice as much damage as you normally would when you enter it. While skilled players will probably be able to finish it off without too much of a challenge, the rest of us won't want to plunge into its depths without an inventory full of powerful healing items.
One enemy in particular that might confuse you is a large ball that exudes a forcefield that can't be pentrated. To get inside if it's on an upper level, use Fleep to confuse it, then run to it and kill it. There's also another very confusing enemy that spends most of its time in the 3D plane and attempts to use a Dayzee music beam on you when you get close; it'll deal 20 damage to you and put you to sleep!
The only way we managed to kill it was to chase it in the 3D plane, nab it with Thoreau, then warp back to 2D world, throw it, and quickly jump on it. You might also try bombing it in the 3D plane. The catch? You have to do the entire thing twice to fight these guys. When you clear the dungeon the first time, a pipe will pop up in Room that will bring you back to Flopside itself. You have to descend through all rooms again in order to finally conquer the dungeon.
Catch Cards and such can be stored away at the store; just get yourself some shroom shakes and the like! You will occasionally get item drops from your enemies, so get used to performing the item shuffle.Keep jumping and enter the 4 and final door in the row. Climb the ladder and get off on the sand blocks. Walk left and use 3-D mode to get up on the rocks. Use Flip right away and pick up the nearby Shroom Shake and leave Bestovius' room. He owns the benevolent counterpart of Bleck's book, the Light Prognosticus , which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Flipside Welcome to the Flipside!
Enter these doors to clear the maze: Top right corner. You'll have to do this throughout the game. Meanwhile, Luigi wakes up and is manipulated by two Goombas into helping them find a way out, but they run into Nastasia. WHen he does this, you must Flip into 3-D and get on his back. L picks fights with the others. However, he is really easy to beat.
The item brick contains a mega star. Take the elevator up to the higher area. There is a mushroom in one of the item bricks. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside.
Interlude Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends Mimi to deal with the hero, while Nastasia goes to look for any "goons" in the castle who still aren't under the Bleck's control. Jump over the large rock, then flip to get behind the wall. Go back to the other side of the wall and flip in front of the big rock. Talk to the guard.